Teen Patti is one of the popular gambling card games in India.
Continue reading to learn how to play Teen Patti and what are the rules that you should know.
Teen Patti is a gambling card game which originated in India and is quite popular throughout South Asia. The game is also known as 'flash' or 'flush' and is a simplified variant of three-card Poker.
Introduction: players, cards, deal
Teen Patti, sometimes spelled Teen Pathi, means "three cards". It is an Indian gambling game, also known as Flush (or Flash), and is almost identical to the British game 3 card. An international 52 card pack is used, cards ranking in the usual order from ace (high) down to two (low). Any reasonable number of players can take part; it is probably best for about 4 to 7 players.
Before playing it is necessary to agree the value of the minimum stake (which I will call one unit). Everyone places this minimum stake in the pot - a collection of money in the centre of the table, which will be won by one of the players.
The dealer deals out the cards one at a time until everyone has three cards. The players then bet on who has the best three card hand. Each has the option to look at their three-card hand before betting (playing seen) or to leave their cards face down on the table.
How to play Teen Patti?
Teen Patti is usually played by 3 to 6 players and uses a 52-card pack without jokers. Similar to other poker and rummy games, Teen Patti begins by placing a bet. Generally, there has to be a fixed amount in place that players are willing to bet before the cards are distributed. After a player has placed the bet and the boot amount is collected from everyone, each player is dealt three cards face down.
The boot amount is the minimum amount of cash at stake which is kept in the pot. The pot sits in the middle of the table.
Once the player and the dealers are dealt three cards, the next move is to make a call or a raise. If you have played the game of Poker before, you must be aware of these two terms. To make a call indicates that the player will continue in the game, but won’t raise his bet, whereas, making a raise means that the player will be adding cash in the pot, thereby risking to win or lose more than the first bet.
However, one should note that that betting on Teen Patti is not the same as poker. In Teen Patti, you are required to have all the bets in equal amounts, meaning that once a player makes a bet of 2 coins with another player placing 4, the previous player will have to place 4 additional coins instead of just 2 to the earlier 2.
As the game continues to progress, the cash amount starts to grow and is won by the person who stays in the game until the completion of the hand and has the best hand or the highest hand. It is decided on the cards ranking from highest to the lowest.
Teen Patti rules
The Aces have been ranked as the highest with 2 being the lowest. The goal is to have the top 3-card hand and increase the pot before the game ends. The rankings are as follows:
Ranking of the cards from highest to lowest:
Trail or Set (three of same rank)
Three cards of the same rank. Three aces are the highest with three two's being the lowest.
Pure sequence or the Straight Flush
Three consecutive cards from the same suit.
Sequence (or run)
Three consecutive cards, but not from the same suit.
Three cards of the same suit that are not in a sequence.
Pair (two cards of same rank)
Between two pairs, the one that has the highest value is the winner. In case the pairs have the same value, then the kicker's card will determine the winner.
This is the hand in which the three cards are not in a sequence, not all are from the same suit and there aren't any two cards that have the same value. If two players have a common high card, the next highest card will be used to decide the winner.
The ranking of hands
The ranking of the possible hands, from high to low, is as follows.
1. Trio or Trail - three cards of the same rank. Three aces are the best trio and three twos are the lowest.
2. Straight run - three consecutive cards of the same suit. Ace can be used in the run A-2-3, which is the highest straight run. Next comes A-K-Q, K-Q-J and so on down to 4-3-2, which is the lowest. 2-A-K is not a valid run.
3. Normal run - three consecutive cards, not all of the same suit. A-2-3 is the best normal run, then A-K-Q, K-Q-J and so on down to 4-3-2. 2-A-K is not valid.
4. Colour - any three cards of the same suit. When comparing two colours, compare the highest card; if these are equal compare the second; if these are equal too, compare the lowest. Thus the highest colour is A-K-J and the lowest is 5-3-2.
5. Pair - two cards of the same rank. Between two such hands, compare the pair first, then the odd card if these are equal. The highest pair hand is therefore A-A-K and the lowest is 2-2-3.
6. High card - three cards that do not belong to any of the above types. Compare the highest card first, then the second highest, then the lowest. The best hand of this type is A-K-J of mixed suits, and the worst is 5-3-2.
Any hand of a higher type beats any hand of a lower type - for example the lowest run 4-3-2 beats the best colour A-K-J.